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2008 September archive | Heng’s Gaming Blog

Taluva

Ξ September 29th, 2008 | → 0 Comments | ∇ Boardgames |

Got to play the game Taluva at Mage Cafe yesterday courtesy of wolfx. This is an oldie but goodie that was released in 2006 but only bought recently by wolfx.

It’s a tile laying game for 2-4 players and it plays about 30 minutes. In this game, the players are Gods directing the formation of the island of Taluva. This is done by laying a 3-segmented hex tile consisting of a volcano and two other terrains on the existing board. The tile laying can expand the island via a new volcano exploding in a new area, or raise the island level by an existing volcano exploding and covering the pre-existing land.

The players are also Gods of their own people and can direct their people to settle on the new land, building huts, temples and towers. There are a certain number of huts, temples and towers that every player possess and players must race to finish building all of the two (out of three) building types to win. This task is made interesting by the rule that the players must be able to build a structure every turn or else be eliminated immediately! Since the different structures have different rules as to where they can be built, it can happen that a careless player will run out of valid building spots and lose immediately. If none of the players manage to win before the game ran out of tiles, the game then goes into tie breaking mode where the highest number of temples > towers > huts built wins.

Simple rules, simple turns, but the game manages invoke a dynamic sense of pace and urgency depending the players’ aggression. There are turns where players may need to play aggressively to place their buildings. However there are also turns in which players need to play defensively to keep some buildings back to ensure they have building options to last till the tiebreaker. The game’s mechanic of building expansion further complements the dynamic pacing by encouraging moments of aggressive plays via opportune tile placements.

The game on Saturday was played between wolfx, ryan and myself for 3 rounds. The games were short enough and interesting enough to warrant repeated plays. The first game went to me as I was more observant and managed to spot openings to put out my two towers before racing off to finish my huts for the win. The second game went to ryan as wolfx and myself raced to deny each other but left ryan unchecked. Ryan won, again by the two towers - all huts route.

The third game was very tactical and defensive in the beginning as we played to hem in temple and tower building. First blood went to ryan as he tricked wolfx and myself to deny him his temple only to see his tower rise. Defensive plays eventually opened up to offensive plays as the island opened up new spaces, making creative tile placement easier to execute. One by one the temples went up, but the towers were more difficult to come by. Single huts were placed strategically to deny 3rd level tile placements. I made several aggressive plays to try and put out my 3rd temple, but instead found myself running out of huts to place. In the midst of saving my ass, I inevitably did kingmaking as I opened up a space to place my first tower to see ryan won by placing his second.

Overall a good game, has lots of strategy and potential for creative plays.

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ryan and wolfx contemplating their moves

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The 3D effect of the tile stacking and buildings.

 

Al Quran Boardgames Meetup @ Mage Cafe

Ξ September 18th, 2008 | → 2 Comments | ∇ Boardgames |

Had a *mini* game session yesterday due to Selangor folks’ Al Quran Holiday.

First game kicked off with wolfx teaching ryan the intricacies of the two player abstract Quarto! (a wedding gift from patomas, thanks!) First round wolfx got his ass whooped but second game he took a little longer to deliberate on his moves. The 2nd game ended in a draw and both players declared that their brains had made 720 degrees turn in the 5 minutes they took to play the game!!!

After that the three of us did the 1st round of Agricola with ryan coming out tops with his super plowing strategy. This of course made ryan happy has he wasn’t happy of the first time trouncing I gave him over what he called “misleading rules that emphasized grain over animals”.

Then I showed off a purchase I made, a China-pirated Blokus Duo named: “the strategy game”! Man, the chinese can really pirate anything. I also showed a new purchase of a separate-the-two-metal-pieces puzzle to both wolfx and ryan and we trio proceed to crack our heads to no avail until rhyen shows up and solved it in 5 mins… Shows that scrabble does improve the puzzle solving skills.

At this point aanemesis also shows up and we did a 5-player Agricola game. This time I re-revenge on ryan and come out tops. rhyen did well for his first game but aanemesis’ farm did poorly. I based my strategy all on a single braggart card and it turned out better than expected. ryan executed his sheep herder skillz and wolfx saw his last turn plowing strategy foiled by ryan.

Lastly we did Gheos (sans rhyen) before i head back and left Agricola in the hands of ryan, rhyen, rob and aanemesis. Not sure how the game went, hope my game will still be in one piece when I get it back.

 

Wealth of Nations

Ξ September 1st, 2008 | → 0 Comments | ∇ Boardgames |

Wealth of Nations: A game modeling the Economics of a Capitalistic market.

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Had the chance to play this last week, courtesy of Colin from Singapore. There were five of us playing what possibly could be the first game in Malaysia: ceternal, rhyen, jack208, patomas and myself.

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Bubbles’ Excellent Wedding Adventure

Ξ September 1st, 2008 | → 0 Comments | ∇ Bubbles |

 

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