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2007 December archive | Heng’s Gaming Blog

Bubbles & Zooloretto

Ξ December 26th, 2007 | → 2 Comments | ∇ Bubbles, Boardgames |

Greetings dear friends of pork!

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Tis I again! Bubbles, part time host of Aikyong.com.

Today I would like to introduce to you, (sounds of floor boards scrapping)

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(pant pant) Goodness, this is heavy.

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Behold! Zooloretto! Winner of 2007 Spiel Des Jahres (German game of the year)

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Nice angle shot or not? Stylo-milo, right? This game is important because it features my friend, Panda. You remember him right?

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I must say he looks better on the cover though, more fat.

So remember, Bubbles recommends Zooloretto!

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Descent: Tree of Knowledge Session Report

Ξ December 25th, 2007 | → 0 Comments | ∇ Boardgames |

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Varigas the Dead (ayheng) drop to the ground with a thud. The entrance to the Cavern of the Tree of Knowledge (scenario three) lies above, casting a circle of midday light all around him. Varigas peered through the darkness of the cavern, his undead ears picking up growls and cracking bones. He sped off towards a dimly seen door, passing by a few dark shapes and drawing eyes from those creatures to him. Varigas dived, rolled to a stop with his back towards the door and peered from behind his shield.

“Beastmans, skeletons, easy pickings, take them out!”

A roar was heard from behind the creatures. Trenloe the Strong (li li) with his Able Warrior training doing a double cut to slay two beastmans from behind. Jaes the Battlemage (shrapnel) charred a skeleton archer with his powerful immolation spell while the Red Scorpion (rhyen) picked off another with her whirling crossbow and dagger combo.

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The cavern fell silent. The fragrant smell of charred bones rose and settled over the room. Too easy. Confident that their party is able to handle any further challenges, Varigas opened the door and…

“Charge!!!”

Varigas crossed the room with an undead vigor and cut down a bane spider with an uppercut. Red scorpion dashed in and fired off her bolt at beastmans hiding in the side passages. Trenloe advances and again slashes with his double cut. This time however the target in question was a master skeleton archer. It shrugged off the loss of a few bones to retaliate on the advancing heroes. Jaes similiarly found the other twin master skeleton archer a tough undying foe, the loss of a few bones unable to stop its attacks.

“Why won’t you die?!”

The twin master skeletons archers let lose their shafts against Jaes. His soft leather armor afforded minimal protection. Jaes doubled up in pain. Taking the cue, the lurking beastmans charged from the shadows of the alcoves to slash at Jaes with their piercing claws. Jaes stumbles to his knees from the onslaught.

“Protect Jaes!”

Trenloe took out the crowding beastmans and Red Scorpion kept the others at bay. Jaes wolfed down a healing draught and turn his sights on one of the skeletons.

“I’ve got you now!”

Jaes fired off his spell and watched the bones crumple. To his amazement, the bones reformed immediately and the skeleton continued to nock its bow. Suddenly, there came a smash from behind and Varigas stood over the scattered bones. The other skeleton, seeing its brother slain, cowed away immediately. The heroes converge on the retreating skeleton and put it to its final eternal rest.

“Hmmm, that was more difficult than I thought.”

After a brief foray back to town for more potions and equipment, the party reassembled and opened the second door. Hellhounds and razorwings flank the twin lakes of the caves, straight ahead, a cache of chests. A few quick thumps interspaced with some ouches from the hellhounds’ breath, the room was cleared.

“heads left, tails right.”

Ignoring the middle door, the party tossed up between the two side doors and chose the right one. An impressive sight greeted them. Nagas, frozen in place, with bells beside them.

“Hey, they aren’t moving. Don’t touch those gold coins, Varigas, they look suspicious to me… Guys, I think there’s a riddle or puzzle here somewhere which we have to solve.”

Red Scorpion gingerly looked around, admonishing everyone not to touch anything while searching for clues on the bells beside the Nagas. The sight of the impressive Nagas cast a spell of respect on all of them.

“Ah pishtosh, don’t touch the coins, is it? Then you won’t mind if I open this chest ‘ere then.” “Varigas, nnooo!!!”

Immediately, the Nagas’ frozen exterior shattered. The 3 Naga statues came to life and the party found themselves separated.

“ahahahahahha”

The sound of Varigas’ mad laughter reverberated through the cavern. Unleashing his triple cut sword stance, Varigas’ sword sliced through one of the Naga’s coils like butter. Taking up the example, Trenloe and Jaes sliced through another Naga. The 3rd Naga slithered off frightened by the ferocity of the heroes’ attacks. The loss of its two companions was too much to bear.

“After it! It probably has the rune key to the next room!”

Red Scorpion and Jaes chased the snake down the left corridor. Delayed momentarily by the closed door there, the Naga stopped long enough for the heroes’ bolts and spells to take it down before it slipped through.

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“See, that wasn’t so hard.” “Varigas, you bone-headed numskull, now we’ll never know what the riddles were.” “Hmmm, Trenloe agrees with Varigas’ violence, much faster than solving riddles.” “Trenloe, not you too?!”

The heroes bickered. Fortunately, the Naga mistake turns out to be a minor annoyance.

“Let’s go, next door”

Varigas opened the door.

“Oops”

A giant, flanked by manticores greeted the party. A smash sent Varigas flying backwards. The Gods, angered that a knight of their holy order was felled, rained divine retribution upon the giant and manticores. Trenloe shielded his eyes and then blinked. The room was clear of all creatures.

“Varigas, you sure have some powerful patrons up there. Maybe you should die more often.” “oh, shut up!”

The heroes approach the final door and opened it. Beyond lies a long corridor, ending in an impressive cavern. Lo, a gigantic crystalline Naga lies coiled around a crystal tree in the centre courtyard. The crystal tree itself bearing bright red apples. The heroes have reached the Tree of Knowledge.

“Fools! You could have turned back when you had the chance, now, suffer my wrath!”

The crystal Naga hissed angrily. Suddenly, growls and hisses can be heard coming from behind the crystal Naga. Similiarly, the cracking of bones and pattering of feet from behind the heroes.

“Red scorpion, you and I will take the charge. Jaes, Trenloe, bring up the rear!”

Varigas and Red Scorpion ran down the corridor, but were stopped midway by a mass of nagas, beastmans and skeletons. Behind, more master archers and bane spiders close in on Jaes and Trenloe’s position. Varigas worked overtime to cut down the massing beastmans.

“Red scorpion, you’re clear!”

Red Scorpion took aim and fired a shot at the crystal naga. The arrow bounces off harmlessly.

“Fools, you have been warned!”

“Guys, I think we need to rethink on this…”

Red Scorpion’s words were cut short by the numerous shafts and spells flying from the nagas and skeletons.

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“Hmm, let’s try getting better weapons, that always works! That golden chest there?”

Varigas again cleared a path and Red Scorpion ran off. She reached the chest and…

“Mimic!”

Red Scorpion suffered a gash from the now-living chest and the chest ran off to behind the crystal naga.

“Great, now what do we do?”

Red Scorpion ran off ahead and spotting a portal glyph, went and activate it. Elsewhere, Jaes and Trenloe finally subdued the undying master skeletons and joined Varigas at the front.

“Ka-ping!”

Varigas’ blade bounces off the crystal naga’s shell harmlessly. He rolled off, avoiding the nagas’ grappling embrace and engaged another naga, albeit a normal one, to the side. Trenloe engaged another naga the other side of the room and soon, the nagas were dead.

“Guys, I think I see some bells behind those normal nagas. Perhaps if we ring them?”

Two chimes went up simultaneously from either side of the crystal naga. Varigas and Jaes had rung the bells. A loud crack went up from the crystal naga’s shell.

“There’s one more bell behind the tree!”

Red Scorpion shouted. She advanced but was pushed from behind by the runaway mimic-chest which everyone had forgotten about. She fell into a deep pit. Trenloe dashed forward and took out the mimic after a dealing a great double handed cut. Red Scorpion climbed out of the pit, bruised but still breathing to ring the final bells.

“Crack!” “Nnnoooo!!!”

The crystal naga’s exterior shell cracked and shattered to reveal an old monstrous naga. She snapped at the heroes viciously.

“You’ll never take me alive!”

The great old naga slithered down the corridor, attempting to escape from the victorious heroes. Varigas, Trenloe and Jaes looked on helplessly, exhausted from their exertion. A running Red Scorpion leapt past her stunned companions. In her hands was a magical Flying Scarab of Death, obtained no doubt, from the bowels of the mimic-chest.

“You can’t run away! Not when I have this baby!”

Red Scorpion flicked the Flying Scarab and her aim was true. A large explosion rocked the cavern and the naga lie dead beneath the rubble. A joyous Red Scorpion smiled at her dumbfounded companions and taunted them.

“Hahaha, and you guys thought I was just good at running around, eh? Eat your words!”

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And thus, the heroes defeated the great old naga of the knowledge tree and partake of the apples of wisdom from the tree which now stands free. The heroes then retired happily ever after. The End.

(kudos again goes to Lad for DM-ing and lostboyz for the game)

 

Descent: Journeys in the Dark @ Lad Villa on Sat 15th Dec 07

Ξ December 17th, 2007 | → 0 Comments | ∇ Boardgames |

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Journal entry: 10pm

The party congregates at Lad-tavern at Ladtown. The party does not know why they have come, save that they have received a mysterious summon from an intriguing source.

The party introduced themselves. Lyasa the swift (aycee) was champion runner, jill-of-all-trades, versatile backup support. Unfortunately she was towered over by her two newfound, uncouth companions. Steelhorns the raging tauren (ayheng) boasts a mean axe and a nasty charge while Ironfist the one-handed orc (aaron) wields an evil hook that slices and dices any creatures foolish enough to come near him.

A rambling unkempt old man approaches. He thrusts an old parchment of a map into the adventurers’ arms and between snatches of some stories of evil giants, the party decided to take on the task out of boredom. And thus the party journeyed into the dark to battle the giant Nar’tak.

Approaching the dungeon door, the party readied itself. Lyasa yank opened the door and true to her name, swiftly ran past an alarmed beastman to loot a nearby treasure chest. Throwing the stash to her companions, Steelhorns and Iron fist wasted no time in equiping themselves with the newfound toys. Steelhorns charged in and took down the beastman who was still too stun to react to Lyasa’s presense. Ironfist pressed himself against a rocky outcropping and using his crackshot ability, quickly dispatched off a lone beastman behind the rock with his crossbow.

A lone skeleton archer attempted to run down and get a shot at the offending Lyasa but her dodge ability managed to get her out of trouble. The other beastmans at the back of the chamber got frightened by the commotion and retreated further into the cave.

Steelhorns and Ironfist made short work of the skeleton and then charged on while Lyasa clean up the rest of the loot.

“Come on, is this all you’ve got?”

Some thuds and kaw-pows later, the party congregates behind the second door.

“We should take the long way, see the sights, find more challenge!”

Lyasa again ran in but was stopped in her tracks by fire breathing hellhounds. Retreating, Steelhorns and Ironfist bounded past her to take on the ‘hounds. Steelhorns planted his axe into a houndskull while Ironfist’ prey dropped to the floor with a protruding bolt between the eye. From behind, Lyasa’s magic blast missed the 3rd hound by a mile.

“Confound this new staff, it missed!”

Taking advantage of the error, the 3rd hound pounced, breathed fire through Steelhorns and Ironfist’ thick armors.

“Yeeouch! Hot! Hot! Hot!”

Taking advantage of the distraction, two skeleton archers ganged up on Lyasa, wounding her substantially.

“By the power of the moon rune, I heal myself!”

Lyasa took advantage of her new found rune to heal herself while Steelhorns and Ironfist wiped the floor clean with the hound and the skeletons. A booming noise to the north distract the party for a moment and they decide to heal up before investigating it.

“Trapped!”

An explosion rocked the cavern and made Steelhorns and Ironfist turn their heads. Lyasa was knocked back by the force of the blast from a trapped chest.

“Perhaps we should be more careful from now on.”

Steeling himself, Steelhorns charged down the cavern but found the massive ogre and hell hound there well prepared and keeping a distance from him.

“What’s the holdup?”

Ironfist bounded down, stopping behind Steelhorns and fired off a bolt into the hound’s direction. Lyasa brought up the rear, keeping vigilant and getting more used to her magic staff.

“Roarrr!!!”

The ogre caught Lyasa napping and knocked her away from her companions.

“Hey, what’s this?”

Lyasa shook off her concussion as she felt something behind her.

“Hey, another chest! wait, is it trapped?…”

Meanwhile, Steelhorns and Ironfist battled the giant ogre. With an axe in the chest and a mighty thud, the ogre finally felled.

“Good work guys, here’s a little something i found from a chest.”

Gearing up with better weapons, the party readied itself behind the 3rd door and…

“Kaboom!”

Another trapped door. Enraged, Steelhorns charged down the corridor and took on a giant spider. Ironfist (who was wisely standing a distance back when the door exploded) stepped through the door wreckage and fired repeatedly at the mass of razorwings overhead.

“Help!”

Steelhorns and Ironfist turned. It was Lyasa, attacked by a mass of razorwings that got past Ironfist. Stunned by a blow from a razorwings’ wings, she crawled back to a portalling glyph just in time to head back to town with her bruised body.

Dispatching the giant spider, Steelhorns ran down the corridor towards a cowering lich.

“ahaha, I’ve got you now, time to pay back what you did to… aaahhh!”

Steelhorns had ran into a trap. His massive body gaining a few more gashes from a spiked pit.

“Thud!”

Another stone slab fell on the raging tauren as he climbed out of the hole.

“As you were saying, bull-head?”

The lich now stood over the immobilised tauren.

“Arrgghhh!”

The lich’s staff backfired from years of un-use.

“curses!”

Steelhorn smite the lich and prevented it from returning.

“thank goodness for small fortune…”

Meanwhile, Ironfist picked off the flying razorwings with his ranged attacks and Lyasa joined him at the front door to Nar’tak’s lair while Steelhorn doubletimed back from the lich’s corridor.

“Kaboom!”

Nar’tak lair’s trapped rune door blew up in Lyasa’s and Ironfist’s face. A growl from behind was all that Lyasa and Ironfist heard as suddenly torrents of beastmans, skeletons, hellhounds, spiders and razorwings caught ‘em unawares. it was all that Lyasa and Ironfist could do to crawl to the portalling glyph and heal back at town.

Steelhorns did not take any chances and portalled back to join his companions to formulate another line of attack. They did an ill fated attempt to claw their way back to Nar’tak’s lair from the fringe of the monsters but was rewarded with another encirclement and a knockout blow to Lyasa. Even Ironfist’s hook attacks did not manage to clear the monsters fast enough.

“Screw this!”

Lyasa yelled as she ditched her companions to portal straight to Nar’tak lair’s entrance. Running forward, she wield her Curse of Rot at a snarling Manticore and managed to reduce it to ashes. A second Manticore fired off a four quick burst of magic and brought Lyasa down. Steelhorns took Lyasa’s lead to charge in, followed by a limping Ironfist, while shutting off the rune door to prevent the monster hordes from following.

Steelhorns charged, leaping across the pits of human remains to stand right before the awaken giant Nar’tak.

“Who dares disturb my sleep?!”

Steelhorns ignored the felling of the second manticore by his companions and planted his axe right on Nar’tak’s armor.

“haha, foolish little one, think you to challenge Nar’tak?”

The giant swiped at Steelhorn, dealing him a heavy blow and felling him. Suddenly, it was all over, Ironfist stood back and unleashed his flying weapon: the Whirlwind of Death upon Nar’tak. The whirling weapon caught Nar’tak in the chest. Nar’tak screamed and clutched at his chest in pain. Heaving off his feet, Steelhorns jumped and plant his Axe of Frost into the opening on Nartak’s chest. There was a great mighty thud and then all was silent.

“Hooray! The giant is dead!”

“Our deeds shall be sung by the minstrels for all time!”

“Guys, how we going to get pass all that seas of monsters outside the door to go back?”

Here ends our tale, for the night grew late and the scenario endth. Join us next time as we find out the fate of our intrepid heroes! Will they ever get back? Will Steelhorns ever get to kill more enemies? Will Lyasa finally not be the punching bag? Will Ironfist get to use his hook attack? Stay tuned!

(Note: events transpired may be slightly different from those transcribed here due to missing notes from the tattered journal)

 

Updated My Collection Page

Ξ December 6th, 2007 | → 0 Comments | ∇ Boardgames |

Updated Want list with Zooloretto, Die Dolmegotter, Darjeeling, King of Siam and Agricola.

 

Eurogames Retreat 2007 Report

Ξ December 4th, 2007 | → 2 Comments | ∇ Holiday, Boardgames |

Date: 1-2 December 2007
Venue: Le Sihat Hall, Selesa Hillhomes

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View from Selesa Hillhomes - cool air green hills.

You might be wondering why the hall is called “Le Sihat”, well it seems that Selesa Hillhomes is home to a regular health wellness program. In fact, on the morning that we arrived, we saw a group of people practicing a sort of massaging technique in an open field using wooden sticks. Supposedly it helps with the body’s lymphatic movements. Well, in our case, we massaged our ‘brain’ throughout the entire weekend with wooden bits, and what a massage it was!

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Another view from back of Le Sihat Hall - bottom just out of view is the open field.

Contrary to speculation, the attendees of Eurogames Retreat 2007 aren’t all young working adults with lots of disposable income and no commitments. In fact, the age range was like 1 to 40 years old. The cast of characters includes: -

Madhu, Sheila and Daryl - a chess-playing family of husband, wife and son,
Elaine, Elfram and ‘baby’ - another family (but stayed for first day gaming only),
S’ng - Singaporean gamer who was there by default because he bugged Edwin to join last year,
Airin (pronounced as I-rene) - Indonesian Chinese working in Singapore,
Vivian - Singaporean hotelier working in Malaysia, also Madhu’s friend,
Ken - nicknamed wolfx, also bachelor searching for ASH (available single hot) girls,
Edwin, Shaun, Jian Fei and Galouh - Edwin’s entourage,
Li Li and Heng - significant other and myself.

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Participants listening attentively to Edwin’s opening speech - table no.2 on left: Sheila and Heng; table no.3 on right: Daryl, Vivian, Li Li and Shaun; table no.1 in front: Airin and Jian Fei.

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View from back of Le Sihat Hall - Not seen on previous picture: Madhu on table no.1, Galouh and S’ng on table no.2 (backs to camera)

All told, there were 15 of us at one time (16 if you count the baby :P) and 13 of us when Elaine and Elfram left. Edwin sat out for most of the games (poor guy!) to arbitrate on the proceedings. The result is that there were 3 tables’ of game going on at all times with 4-5 players each.

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Organiser Edwin bringing out the first bunch of games.

Gaming started with light fillers. Instead of everyone doing Pickomino like last year, starters for this year were more varied:
Table1: Can’t Stop
Table 2: Uptown
Table 3: Die Dolmengotter
Uptown was really a simple game to play and I had no trouble smashing my way to victory. It’s an abstract tile laying game with the objective of connecting as many of your own tiles as possible. To this end, the middle of the board is an important point to hold. There is also the secondary strategy of building a great line as quick as possible to block off your opponents’ route. In terms of complexity it is on par with Blokus but the scores would be much closer due to the mostly open nature of the game.

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Table no.2 doing Uptown - from left: S’ng, Galouh, Sheila and Heng.

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Closeup of Uptown.

Can’t Stop is a simple dice game which some how ran long because all the players got bad dice rolls.

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Closeup of Can’t Stop.

Die Dolmengotter on the other hand is a classic eurogame with minimalist graphics and intriguing gameplay. It’s a game about druids but as Ken commented, you can’t really see the theme from the plain boards and bits. However, that still didn’t stop Li Li from enjoying the game and commenting ‘can we get this game?’ after playing it.

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Table no.3 doing Die Dolmengotter - from left: Daryl, Vivian, Li Li and Shaun.
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Closeup of Die Dolmengotter.

Next up is a short tea break and then a step up in game complexity:
Table 1: Darjeeling
Table 2: Chang Cheng
Table 3: Stonehenge
These three games are 2007 Essen releases and I’m at table 1 playing Darjeeling. There were some rules taught wrong (which seems to be the recurring theme throughout the retreat due to the large number of new games played for the 1st/2nd time). But that didn’t stop us from enjoying the game. The game’s premise is that the players are tea companies competing to produce and ship teas. Sounds like a typical produce and ship game, right? Well, the difference is in the game’s all fresh and new mechanics. The tea ‘plantation’ which the players compete on are actually made up of square tiles which when collected, can be formed ‘carcassonne’-like into tea crates to be shipped. Very novel.

The other innovation of the game is in the concept of shipping. In Darjeeling, the tea crates shipped are not scored and discarded immediately. Instead, the tea crates shipped will generate victory points continuously until newer teas are shipped, causing the old teas to become ‘out of fad’. The timing of the tea shipping can become critical as players try to position their tea as the ‘last word’ in the latest tea fad.

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Table no.1 doing Darjeeling - Elaine and ‘baby’ at top joining from game#2 onwards.

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Super cool Darjeeling components - the victory point track, shipping boats and demand slide/barometer at top - the tea pickers in the ‘tea fields’ of ‘carcassonne-like tea crates’ at bottom.

Did not look at Chang Cheng and Stonehenge as the Darjeeling game was the last game to end.

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Closeup of Stonehenge.

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Table no.3 doing Stonehenge - Elfram at top left joining from game#2 onwards.

We break for lunch before getting together again for the Third Game:
Table 1: Zooloretto
Table 2: Neuroshima Hex
Table 3: Antler Island
Antler Island is the latest game by the Lamont brothers (Fragor Games). Known for their cute themes and cute miniatures, the Lamont brothers’ Antler Island recounts the tale of the mightiest Stag of them all. In this game, the players feed, grow an impressive set of antlers, mate with does and finally lock horns with other stags in an ongoing ‘king of the hill’ battle. The game mechanics are simple enough and the ‘programmed orders’ mechanic provides some interesting and unexpected results. It actually reminds me of a Starcraft:the boardgame session in the programmed orders resolution.

The timing of when a stag battles to be the ‘king of the hill’ is important as the last stag left on the hill at the end will earn a great amount of victory points. In our game, S’ng timed his battles well to stay on top for the greater part of the game. However a late charge by Vivian saw him dethroned and myself snatching the victory as both S’ng and Vivian’s stags were left licking their wounds after a big battle. I was kinda lucky to be able to snatch victory from the jaws of defeat. Overall, this game is an attractive package that plays as well as it looks.

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The visually appealing Antler Island - crazy cute stags shagging doe-ples (doe meeples)

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Antler Island player board - ‘programmed order’ tokens to the right, antlers made of brown sticks in middle. 

The Neuroshima Hex game ended early and the Zooloretto game was already in the second round. Seems like my game went over time again :P. I’ve seen/played both games before so nothing much to report except that I’m considering to get Zooloretto as the game seems well received by everyone.

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 The chick friendly Zooloretto drawing a crowd - they are in their 2nd game, hence the attention from the other completed tables. Madhu seems to be concentrating hard… this ain’t chess, man!

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Closeup of the Zooloretto player board - note the cutesy animals.

We break for tea again and then to the final game of the day:
Table 1: Container
Table 2: Arkadia - Blue Moon City
Table 3: Siena - Hameln
This is where Edwin made a boo-boo and made us read the rules before playing. I tell you it just doesn’t work (cue rantings of a failed Marvel Heroes gaming in one of my last vacation due to last minute rules reading…) Although I’m sure everyone enjoyed tearing open the shrink-wrap and punching out the counters, everyone sat around looking politely interested as the rules reader struggles to read at top speed. At Table 1 - I stuck with explaining Container as I had read the rules online before. But since I am seeing the components for the first time it is still tough going for me. I lost Daryl during the rules explanation but fortunately the adults bear with me as we got the game up to speed. The beginning is very slow and I must say that it is because of the nature of the game.

Basically the players have to wear many different hats as they play different roles in the supply chain. On one hand the players are factory producers producing containers and on the other hand, they are also the port masters, container ship captains and consumers as well (basically every other person in the supply chain). The idea that is difficult to grasp is that in wearing the many different kind of hats, the player is generally not allowed to buy nor sell the containers from himself TO himself at any point. The strategy then is to find ways to get the containers you want to yourself in the most indirect manner.

The other difficult concept about the game is that there is no hard and fast rule on the value of the containers at every point in the supply chain. There is a range in which the prices may vary but the strategy in setting the prices again is not clear. The easiest way in understanding the economics in Containers is that collusion, diplomacy, price fixing, negotiation and cooperation determines the prices. Playing this game, one can actually see the effect of inflation in action as all members of the supply chain tries to jack up the price of the containers for their own selfish benefit. The real world economics reflected in the game is awe-inspiring and scary at the same time. Not one for the faint hearted, a player can actually be shut out entirely if the others refuse to do business with him.

Surprisingly the other players - Vivian, Sheila and Li Li gave this game a thumbs up for requiring real world skills to be put to use in this game. For me, watching inflation and people trying to get more money out of others is actually quite depressingly real world. Woo, I want back my stags and tea shipping.

Meanwhile, on the other table, S’ng had given up on trying to learn Arkadia while Ken lost hope in deciphering Siena. Instead, Blue Moon City and Hameln hit the table and finish well ahead of Containers. Seems like every game I’ve been in finishes last…

Nighttime we took a break from gaming and we chatted during dinner time. One group (myself, Li Li, Ken and Airin) decide to pay Genting a visit, while others decide a full day of gaming is not enough and soldier on with Arkadia and Mission: Red Planet. Yet another group decide that they had too much brain massage the whole day and hit the sack early instead.

Early morning we woke up, had breakfast, chit chatted some more and then break our game fast with:
Table 1: King of Siam
Table 2: Space Dealer
Table 3: Krumble
I’m at table 2, playing Space Dealer with Shaun and Galouh. Since its Shaun’s no#XX game, he creamed us. For the first time, I was involved in a game that actually finished first, but then with sand timers ticking away, there’s no time to hesitate as you try to produce and deliver cubes to distant galaxies for victory points. A fun game, I can see myself playing it as a filler game after being all stressed out with the heavy games.

After we finish our game, we went and check out King of Siam at table 1 and during the game end, everyone has the same amount of influence cubes! All four players therefore declare the game a tie! Further examination of the rules by Jian Fei and myself found that the game was actually taught and played wrongly! From the setup to the tiebreaker calculation, there are little nuances missed which would have made the game more interesting. Haiyor, rules teacher caught red-handed teaching rules wrong again.

Anyway, after clarifying the rules, Li Li, myself and Jian Fei sat down for a 3-player game and my oh my is it good! Basically the players try to gain influence in various factions in Thailand during the age of political upheaval and British interest. The royalist, with their power base in Bangkok fights against the Malay faction in Kedah and the Laos faction in Luang Prabang.

The interesting thing is that each player only has 8 action cards with which they influence the power struggles in the 8 provinces of Siam. So for the whole game, a player only takes…. 8 actions! Very fast, very easy, right? Wrong! The proceedings are often intense and the power struggles are often down the wire. The shift in power is continuous and the wrong step can totally hand the victory to someone else.

And so, analysis paralysis sets in, and this game is so finely tuned that the normal end result is a tie! Hehe, so that first game wasn’t too far off in its result. But this is a feature rather than a failing of the game system. The game actually lists all the tiebreaker conditions prominently on the player aids as though it will be constantly referred to even before the game ends! There are tiebreaker conditions for all three of the game’s possible endings and the challenge therefore is to balance one’s influence markers through the proceedings and then deliver the coup-de-grace through the tiebreaker.

The other interesting element in the game is in the taking of the influence cubes. To gain influence over a particular faction, a player must remove the faction’s cube on the board. But doing so weakens the faction on the board! So the tension comes when deciding how to gain influence over a faction yet still ensuring that faction retains its strength on board. The only random element in the game is in the initial setup as the number of royalist, Malays and Laos are not balanced. Anyway a good game, thumbs up from myself.

Did not manage to learn Krumble but judging from the laughters, it’s probably a fun game.

Once again we break for tea and then proceed to the Last game:
Table 1: (Architects of) Arkadia
Table 2: Mission: Red Planet
Table 3: Haste Bock!
By this time, Edwin probably had a good idea of what everyone’s abilities are at and he assigned the players to the order of game complexity. So table 1 saw all the heavy hitters while table 2 have the moderately skilled guys (some might argue that they are just unlucky to have not win any games!) while the family played at table 3. Accordingly, table 1 has the heavy game, table 2 have the medium game and table 3 have the cute game. Being the last game, Arkadia is actually quite a standard game where the game mechanics are familiar and possibly seen elsewhere. The game is very simple and the scoring method is reminiscence of Reef Encounter. The game production quality is amazing though and the hanging of the flag on the player’s tent after scoring is just way cool! I won the last game but the scores are still pretty tight, which is probably a hint at possible subtle strategies that I may have missed in my initial assessment. Still I won’t mind another game just to find out.

Ken quite enjoyed Mission: Red Planet and my impression is that it is a boardgame version of the Citadels game by the same author. Haste Bock! I did not manage to see as our Arkadia game once again is the last game to finish.

After that Edwin gave a final summing up speech and present prizes for winners! For finishing with most wins, Li Li got Gifttrap, Airin got the Starfarers of Catan miniatures for finishing second while Vivian got the limited edition Ticket to Ride Mystery Train expansion. Shaun was disqualified for being Edwin’s son (muahaha) while I myself abstained as Li Li already had a prize.
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Edwin doing the closing/summing - note the drawing board of all the players’ standings in the games.

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Edwin describing the cool factor of the Starfarers of Catan miniatures.

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Li Li and myself caught on camera by Ken.

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Airin and her super cool Starfarers of Catan miniatures!

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Li Li the overall winner receiving the prize of Gifttrap!

Later we all had lunch at one of the restaurants outside Selesa Hillhomes at Janda Baik. Good food and conversation to be had and it was nice to know all the people there, especially the friendly Singaporeans. They were quite candid about the concept of kiasu-ism amongst Singaporeans but I was surprised to find that waiting in line for the best bargains is considered kiasu. Sounds more like a shopping culture to me.

Highlights of the retreat for me are: Darjeeling and King of Siam.
Boos for the retreat: Unplayed games!: Agricola, Brass, Die Saulen De Erde. Also boos for the rules mis-teaching (yes, I’m a picky rules lawyer :P)

Singaporean gamer S’ng also graciously left his h/p number and offered to fix up visiting Malaysian gamers with Singaporean gaming groups and special interest groups (ASLSK, 18XX, etc.) Ask me for the number.

We had a time, and I wish there were more people coming to share it with us. To inspire people who were on the fence about this trip in order to come for the next trip, please remember to save RM20 a month for one year and remember that old Malay proverb - “Hendak, seratus daya, tak nak, seribu dalih”.

Edit: Added pictures, changed various spelling and grammars.

 

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